Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
We provide computer-animated characters with haptic interaction, allowing human users to interfere with cognitive characters. Our work presents an interface between control and an...
This paper describes a prototype retail environment in which information interactions occur in situ, within the actual space of the merchandise. By combining a steerable projected...
Noi Sukaviriya, Mark Podlaseck, Rick Kjeldsen, Ant...
This paper examines the use of motorized physical sliders with position and force as input and output parameters for tangible human computer interaction. Firstly, we present an an...
Ali Shahrokni, Julio Jenaro, Tomas Gustafsson, And...
The complexity of many problems necessitates creating and exploring multiple, alternative solutions. However, current user interfaces do not cleanly support creating alternatives ...
Michael A. Terry, Elizabeth D. Mynatt, Kumiyo Naka...