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CHI
2009
ACM
15 years 8 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
99
Voted
CHI
2008
ACM
16 years 2 months ago
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
We designed an activity-based prototyping process realized in the ActivityDesigner system that combines the theoretical framework of Activity-Centered Design with traditional iter...
Yang Li, James A. Landay
CHI
2007
ACM
16 years 2 months ago
A study of out-of-turn interaction in menu-based, IVR, voicemail systems
We present the first user study of out-of-turn interaction in menu-based, interactive voice-response systems. Out-ofturn interaction is a technique which empowers the user (unable...
Saverio Perugini, Taylor J. Anderson, William F. M...
123
Voted
MM
2005
ACM
111views Multimedia» more  MM 2005»
15 years 7 months ago
A flexible system for creating music while interacting with the computer
Music is a very important part of our lives. People enjoy listening to the music, and many of us find a special pleasure in creating the music. Computers further extended many asp...
Zeljko Obrenovic
91
Voted
APCHI
2004
IEEE
15 years 5 months ago
Tangible Teleconferencing
This paper describes a teleconferencing application that uses real objects to interact with virtual on-screen content. A variety of tangible interaction techniques can be used to l...
Jörg Hauber, Mark Billinghurst, Holger Regenb...