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ASSETS
2006
ACM
15 years 8 months ago
WISE: : a wizard interface supporting enhanced usability
The current state of software which targets older adults’ ability to use computers focuses on physical issues while largely ignoring the cognitive issues. As a larger percentage...
Joshua M. Hailpern
CHI
2005
ACM
16 years 2 months ago
Interaction design for literature-based discovery
Rapid growth in the scientific literature makes it increasingly difficult for scientists to keep abreast of findings outside their own narrowing fields of expertise. To help biome...
Meredith M. Skeels, Kiera Henning, Meliha Yetisgen...
CHI
2010
ACM
15 years 8 months ago
Designing with interactive example galleries
Designers often use examples for inspiration; examples offer contextualized instances of how form and content integrate. Can interactive example galleries bring this practice to e...
Brian Lee, Savil Srivastava, Ranjitha Kumar, Ronen...
CHI
2011
ACM
14 years 5 months ago
MoBoogie: creative expression through whole body musical interaction
In this paper we describe MoBoogie, an application that allows users to manipulate and arrange music through movement. MoBoogie is designed to foster experiences in creative expre...
Megan K. Halpern, Jakob Tholander, Max Evjen, Stua...
VRST
2006
ACM
15 years 7 months ago
Mixed reality: are two hands better than one?
For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user st...
Aaron Kotranza, John Quarles, Benjamin Lok