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UIST
2005
ACM
15 years 7 months ago
PlayAnywhere: a compact interactive tabletop projection-vision system
We introduce PlayAnywhere, a front-projected computer vision-based interactive table system which uses a new commercially available projection technology to obtain a compact, self...
Andrew D. Wilson
CHI
2009
ACM
16 years 2 months ago
Tilt techniques: investigating the dexterity of wrist-based input
Most studies on tilt based interaction can be classified as point-designs that demonstrate the utility of wrist-tilt as an input medium; tilt parameters are tailored to suit the s...
Mahfuz Rahman, Sean Gustafson, Pourang Irani, Srir...
ICRA
1999
IEEE
119views Robotics» more  ICRA 1999»
15 years 6 months ago
Development of a Visual Space-Mouse
The pervasiveness of computers in everyday life coupled with recent rapid advances in computer technology have created both the need and the means for sophisticated Human Computer...
Tobias Peter Kurpjuhn, Alexa Hauck, Kevin Nickels,...
CHI
2007
ACM
16 years 2 months ago
EyePoint: practical pointing and selection using gaze and keyboard
We present a practical technique for pointing and selection using a combination of eye gaze and keyboard triggers. EyePoint uses a two-step progressive refinement process fluidly ...
Manu Kumar, Andreas Paepcke, Terry Winograd
AVI
2006
15 years 3 months ago
NAVRNA: visualization - exploration - editing of RNA
In this paper we describe NAVRNA, an interactive system that enables biologists or researchers in bioinformatics to visualize, explore and edit RNA molecules. The key characterist...
Gilles Bailly, Laurence Nigay, David Auber