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AVI
2006
15 years 3 months ago
Table-centric interactive spaces for real-time collaboration
Tables have historically played a key role in many real-time collaborative environments, often referred to as "war rooms". Today, these environments have been transforme...
Daniel Wigdor, Chia Shen, Clifton Forlines, Ravin ...
CHI
2008
ACM
16 years 2 months ago
The new face of procedural content: a real world approach
This paper describes a project that uses real-world computer-troubleshooting scenarios to test and expand upon the latest research and technical knowledge in the area of procedura...
Axel Roesler, Connie Douglass-Olberg, David Brunet...
143
Voted
ACMACE
2004
ACM
15 years 7 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
88
Voted
CHI
2003
ACM
16 years 2 months ago
With similar visual angles, larger displays improve spatial performance
Large wall-sized displays are becoming prevalent. Although researchers have articulated qualitative benefits of group work on large displays, little work has been done to quantify...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...
127
Voted
MHCI
2009
Springer
15 years 6 months ago
Glancephone: an exploration of human expression
In this paper, we describe the design and ethnographic study of a phone developed so as to allow people to glance at each other, rather than simply message or voice call. Glanceph...
Richard H. R. Harper, Stuart Taylor