Tables have historically played a key role in many real-time collaborative environments, often referred to as "war rooms". Today, these environments have been transforme...
Daniel Wigdor, Chia Shen, Clifton Forlines, Ravin ...
This paper describes a project that uses real-world computer-troubleshooting scenarios to test and expand upon the latest research and technical knowledge in the area of procedura...
Axel Roesler, Connie Douglass-Olberg, David Brunet...
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Large wall-sized displays are becoming prevalent. Although researchers have articulated qualitative benefits of group work on large displays, little work has been done to quantify...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...
In this paper, we describe the design and ethnographic study of a phone developed so as to allow people to glance at each other, rather than simply message or voice call. Glanceph...