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CHI
2005
ACM
15 years 10 months ago
Behaviour, realism and immersion in games
Immersion is recognised as an important element of good games. However, it is not always clear what is meant by immersion. Earlier work has identified possible barriers to immersi...
Kevin Cheng, Paul A. Cairns
CHI
2005
ACM
15 years 10 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
CHI
2005
ACM
15 years 10 months ago
Single complex glyphs versus multiple simple glyphs
Designers of information visualization systems have the choice to present information in a single integrated view or in multiple views. In practice, there is a continuum between t...
Beth Yost, Chris North
CHI
2004
ACM
15 years 10 months ago
A study of digital ink in lecture presentation
Digital inking systems are becoming increasingly popular across a variety of domains. In particular, many systems now allow instructors to write on digital surfaces in the classro...
Richard J. Anderson, Crystal Hoyer, Steven A. Wolf...
CHI
2004
ACM
15 years 10 months ago
One-hundred days in an activity-centric collaboration environment based on shared objects
This paper describes a new collaboration technology that is carefully poised between informal, ad hoc, easy-to-initiate collaborative tools, vs. more formal, structured, and higho...
Michael J. Muller, Werner Geyer, Beth Brownholtz, ...