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HUC
2004
Springer
15 years 3 months ago
The Iterative Design Process of a Location-Aware Device for Group Use
Abstract. We present our approach to the design of two generations of outdoors device that enable visitors to view 3D historical reconstructions when exploring present day sites. R...
Holger Schnädelbach, Boriana Koleva, Michael ...
HUC
2004
Springer
15 years 3 months ago
ActiveBelt: Belt-Type Wearable Tactile Display for Directional Navigation
In this paper we propose a novel wearable interface called “ActiveBelt” that enables users to obtain multiple directional information with the tactile sense. Since the informat...
Koji Tsukada, Michiaki Yasumura
ISMAR
2005
IEEE
15 years 3 months ago
Face to Face Collaborative AR on Mobile Phones
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Anders Henrysson, Mark Billinghurst, Mark Ollila
CHI
2008
ACM
14 years 11 months ago
Cross-channel mobile social software: an empirical study
In this paper, we introduce a prototype system designed to support mobile group socializing that has been appropriated for everyday use by 150 users over 18 months. The system sup...
Clint Heyer, Margot Brereton, Stephen Viller
HUC
2009
Springer
15 years 1 months ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...