This paper presents a quantitative human performance model of making single-stroke pen gestures within certain error constraints in terms of production time. Computed from the pro...
In this paper we inquire material qualities for tangible user interfaces and introduce the term “ephemeral user interface”. We present an example user interface that employs f...
In this paper we discuss the re-orientation of humancomputer interaction as an aesthetic field. We argue that mainstream approaches lack of general openness and ability to assess ...
Our research goal is to improve stylus operability by utilizing the human knowledge and skills applied when a user uses a pen. Such knowledge and skills include, for example, the w...
For many, an interest in Human-Computer Interaction is equivalent to an interest in usability. However, using computers is only one way of relating to them, and only one topic fro...