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VCIP
2003
231views Communications» more  VCIP 2003»
15 years 6 months ago
Light field rendering with omni-directional camera
This paper presents an approach to capture visual appearance of a real environment such as an interior of a room. We propose the method for generating arbitrary viewpoint images b...
Hiroshi Todoroki, Hideo Saito
145
Voted
ATAL
2009
Springer
15 years 6 months ago
Playing with Agent Coordination Patterns in MAGE
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
Visara Urovi, Kostas Stathis
171
Voted
AIIDE
2009
15 years 2 months ago
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Chek Tien Tan, Ho-Lun Cheng
TSMC
2010
14 years 11 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
ATAL
2008
Springer
15 years 7 months ago
Resource constrained distributed constraint optimization using resource constraint free pseudo-tree
The Distributed Constraint Optimization Problem (DCOP) is a fundamental formalism for multi-agent cooperation. A dedicated framework called Resource Constrained DCOP (RCDCOP) has ...
Toshihiro Matsui, Marius Silaghi, Katsutoshi Hiray...