In this paper we present an efficient technique allowing distant grasp behaviors while preserving the static balance. This feature greatly increases the autonomy of virtual humans...
In this paper, we present the hierarchical QoS architecture for the virtual dancing environment. In this system, geographically distributed users share the virtual dancing hall an...
This article describes a 3D biomechanical simulation of a salamander to be used in experiments in computational neuroethology. The physically-based simulation represents the salama...