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CW
2005
IEEE
15 years 9 months ago
Augmenting Existing Virtual Environments with Plausible Naturalistic Clutter
We present an approach for enriching a Virtual Environment by augmenting it with the kind of naturalistic clutter often found in real-world scenes. Rather than manually specifying...
R. A. Broughton, T. L. J. Howard
ACMIDC
2008
15 years 5 months ago
Developing a multi-user virtual environment for adolescent psychotherapy
This paper discusses the early use of a prototype multiuser virtual environment (MUVE) designed to enhance traditional, office-based adolescent psychotherapy. Keywords Multi-playe...
Daniel Gillette
152
Voted
CN
2010
146views more  CN 2010»
15 years 3 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
128
Voted
SAJ
2000
71views more  SAJ 2000»
15 years 3 months ago
Presence as a means for understanding user behaviour in virtual environments
Presence has become a key concept in characterizing and evaluating Virtual Environments. Our contribution is to show that current measures of Presence, as a metric of users' ...
Edwin H. Blake, Juan Casanueva, David Nunez