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GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 9 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
DANCE
2002
IEEE
15 years 9 months ago
A Secure PLAN
— Active Networks, being programmable, promise greater flexibility than current networks. Programmability, however, may introduce safety and security risks. This paper describes...
Michael W. Hicks, Angelos D. Keromytis, Jonathan M...
VL
2002
IEEE
144views Visual Languages» more  VL 2002»
15 years 9 months ago
Interactive Visualization of Java Programs
The design and implementation of a novel visual interactive execution environment for Java is described. This system displays both the run-time object structure as well as the int...
Paul V. Gestwicki, Bharat Jayaraman
SIGGRAPH
2010
ACM
15 years 8 months ago
Optimal feedback control for character animation using an abstract model
Feedback Control for Character Animation Using an Abstract Model Yuting Ye C. Karen Liu Georgia Institute of Technology∗ Real-time adaptation of a motion capture sequence to vir...
Yuting Ye, C. Karen Liu
ICMCS
2000
IEEE
126views Multimedia» more  ICMCS 2000»
15 years 8 months ago
Automatic 3D City Construction System using Omni Camera
Video analysis and mixed reality (MR) systems, which integrate the virtual world and the real world, are important topics of multimedia research. In this paper, we propose an efï¬...
Hiroshi Kawasaki, Katsushi Ikeuchi, Masao Sakauchi