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AFRIGRAPH
2009
ACM
15 years 8 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage
BDA
2007
15 years 5 months ago
Towards Action-Oriented Continuous Queries in Pervasive Systems
Pervasive information systems give an overview of what digital environments should look like in the future. From a data-centric point of view, traditional databases have to be use...
Yann Gripay, Frédérique Laforest, Je...
GIS
2008
ACM
15 years 5 months ago
Combining 3-D geovisualization with force feedback driven user interaction
We describe a prototype software system for investigating novel human-computer interaction techniques for 3-D geospatial data. This system, M4-Geo (Multi-Modal Mesh Manipulation o...
Adam Faeth, Michael Oren, Chris Harding
PRESENCE
2000
127views more  PRESENCE 2000»
15 years 4 months ago
Interactions in Perceived Quality of Auditory-Visual Displays
The quality of realism in virtual environments (VEs) is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the VE partic...
Russell L. Storms, Michael Zyda
FECS
2010
236views Education» more  FECS 2010»
15 years 2 months ago
Development of a system for teaching CS1 in C/C++ with Lego NXT robots
This paper describes the development of a system for teaching C/C++ using a LegoTM NXT in a CSI college course on introductory programming. The programming of the NXT robot has be...
Amy Delman, Adiba Ishak, Lawrence Goetz, Mikhail K...