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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
16 years 4 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
MOBISYS
2005
ACM
16 years 3 months ago
Horde: separating network striping policy from mechanism
Inverse multiplexing, or network striping, allows the construction of a high-bandwidth virtual channel from a collection of multiple low-bandwidth network channels. Striping syste...
Asfandyar Qureshi, John V. Guttag
CBMS
2009
IEEE
15 years 11 months ago
Enabling effective curation of cancer biomarker research data
The dramatic increase in data in the area of cancer research has elevated the importance of effectively managing the quality and consistency of research results from multiple prov...
Andrew F. Hart, Chris Mattmann, John J. Tran, Dani...
ICDS
2009
IEEE
15 years 11 months ago
Self Protecting Data for De-perimeterised Information Sharing
- The emergence of high-speed networks, Grid Computing, Service-Oriented Architectures, and an ever increasing ambient connection to mobile Internet has enabled an underpinning inf...
Pete Burnap, Jeremy Hilton
ICDS
2009
IEEE
15 years 11 months ago
Anticipating the Digital University
The University of the Digital Society is based on interactions that facilitate learning in a new pragmatic context. Catalysts involved in the learning process replace the traditio...
Mihai Nadin