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ICRA
2006
IEEE
103views Robotics» more  ICRA 2006»
15 years 10 months ago
A Time-budgeted Collision Detection Method
- Collision detection is a critical module in many applications such as computer graphics, robot motion planning, physical simulation, CAD/CAM, and molecular modeling. Many efficie...
Yu-Te Lin, Tsai-Yen Li
SMI
2006
IEEE
130views Image Analysis» more  SMI 2006»
15 years 10 months ago
Material-Aware Mesh Deformations
Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
Tiberiu Popa, Dan Julius, Alla Sheffer
ACCV
2006
Springer
15 years 10 months ago
Employing a Fish-Eye for Scene Tunnel Scanning
This work employs a fish-eye to scan cityscapes along a street and register scenes in a compact scene tunnel image. A fish-eye has complete field of view along a route. We mount th...
Jiang Yu Zheng, Shigang Li
138
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CSCW
2006
ACM
15 years 10 months ago
Moving office: inhabiting a dynamic building
Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. ...
Holger Schnädelbach, Alan Penn, Phil Steadman...
UIST
2006
ACM
15 years 10 months ago
Procedural haptic texture
We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-progr...
Jeremy Shopf, Marc Olano