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ATAL
2003
Springer
15 years 9 months ago
Scenario description for multi-agent simulation
Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-s...
Yohei Murakami, Toru Ishida, Tomoyuki Kawasoe, Rei...
141
Voted
DIGRA
2003
Springer
15 years 9 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
GECCO
2003
Springer
128views Optimization» more  GECCO 2003»
15 years 9 months ago
Learning Biped Locomotion from First Principles on a Simulated Humanoid Robot Using Linear Genetic Programming
We describe the first instance of an approach for control programming of humanoid robots, based on evolution as the main adaptation mechanism. In an attempt to overcome some of th...
Krister Wolff, Peter Nordin
126
Voted
AINA
2010
IEEE
15 years 9 months ago
Context-Aware Mobile Services Transactions
— with the ubiquity of handheld devices people can now access information and conduct online transactions virtually anywhere and anytime. In such flexible but less reliable envir...
Muhammad Younas, Soraya Kouadri Mostéfaoui
DANCE
2002
IEEE
15 years 9 months ago
The RadioActive Networking Architecture
This paper describes the activities in Application Level Active Networks (ALAN) under the DARPA-funded RADIOACTIVE Project; this is closely related to work carried out under a Eur...
Peter T. Kirstein, Piers O'Hanlon, Ken Carlberg, P...