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IWEC
2008
15 years 5 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
ICWS
2007
IEEE
15 years 5 months ago
Virtualised Trusted Computing Platform for Adaptive Security Enforcement of Web Services Interactions
Security enforcement framework is an important aspect of any distributed system. With new requirements imposed by SOA-based business models, adaptive security enforcement on the a...
Ivan Djordjevic, Srijith K. Nair, Theodosis Dimitr...
IQ
2007
15 years 5 months ago
Quality Of Data, Information And Knowledge In Technology Foresight Processes
: Futures research means observation and understanding of today’s operational environment as well as identification and positioning of future opportunities. Lots of technology fo...
Helinä Melkas, Tuomo Uotila
AAAI
2006
15 years 5 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
ECIS
2004
15 years 5 months ago
Activity Based generation of requirements for web-based information systems: the SSM/ICDT approach
Web site development method is at an early stage in its evolution. Most existing methods are concerned with technical software issues and are poorly adapted to help developers thi...
Mary Meldrum, Jeremy Rose