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PC
2007
141views Management» more  PC 2007»
15 years 3 months ago
Physically based simulation of cloth on distributed memory architectures
Physically based simulation of cloth in virtual environments is a computationally demanding problem. It involves modeling the internal material properties of the textile (physical...
Bernhard Thomaszewski, Wolfgang Blochinger
PSYCHNOLOGY
2007
107views more  PSYCHNOLOGY 2007»
15 years 3 months ago
Discourses on Mobility and Technological Mediation: The Texture of Ubiquitous Interaction
Mobility is more and more mediated, supported and transformed by technological artefacts and infrastructures. Especially technologies labelled as mobile, pervasive, ubiquitous or ...
Giuseppina Pellegrino
IJAMC
2010
118views more  IJAMC 2010»
15 years 2 months ago
Bandwidth-aware Peer-to-Peer 3D streaming
—Peer-to-Peer streaming support for 3D content (i.e., P2P 3D streaming) has recently been proposed to provide affordable and real-time virtual environment (VE) content delivery. ...
Chien-Hao Chien, Shun-Yun Hu, Jehn-Ruey Jiang, Chu...
MIDDLEWARE
2010
Springer
15 years 2 months ago
Kevlar: A Flexible Infrastructure for Wide-Area Collaborative Applications
Abstract. While Web Services ensure interoperability and extensibility for networked applications, they also complicate the deployment of highly collaborative systems, such as virt...
Qi Huang, Daniel A. Freedman, Ymir Vigfusson, Ken ...
OOPSLA
2010
Springer
15 years 2 months ago
Back to the futures: incremental parallelization of existing sequential runtime systems
Many language implementations, particularly for high-level and scripting languages, are based on carefully honed runtime systems that have an internally sequential execution model...
James Swaine, Kevin Tew, Peter A. Dinda, Robert Br...