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MM
2003
ACM
167views Multimedia» more  MM 2003»
15 years 2 months ago
Avatar motion control by user body postures
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
Satoshi Yonemoto, Hiroshi Nakano, Rin-ichiro Tanig...
CVPR
2005
IEEE
15 years 11 months ago
2D Statistical Models of Facial Expressions for Realistic 3D Avatar Animation
We address the issue of modelling facial expressions for realistic 3D avatar animation. We introduce a hierarchical decomposition of a human face into different components and mod...
Lukasz Zalewski, Shaogang Gong
KES
2004
Springer
15 years 2 months ago
Real-Time Human Proxy: An Avatar-Based Interaction System
Daisaku Arita, Rin-ichiro Taniguchi
KES
2006
Springer
14 years 9 months ago
Construction of Symbolic Representation from Human Motion Information
Abstract In general, avatar-based communication has a merit that it can represent non-verbal information. The simplest way of representing the non-verbal information is to capture ...
Yutaka Araki, Daisaku Arita, Rin-ichiro Taniguchi,...
IVA
2007
Springer
15 years 3 months ago
Avatar Puppetry Using Real-Time Audio and Video Analysis
Abstract. We present a system which consists of a lifelike agent animated in real-time using video and audio analysis from the user. This kind of system could be used for Instant M...
Sylvain Le Gallou, Gaspard Breton, Renaud Sé...