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MM
2003
ACM
167views Multimedia» more  MM 2003»
13 years 11 months ago
Avatar motion control by user body postures
This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
Satoshi Yonemoto, Hiroshi Nakano, Rin-ichiro Tanig...
CVPR
2005
IEEE
14 years 8 months ago
2D Statistical Models of Facial Expressions for Realistic 3D Avatar Animation
We address the issue of modelling facial expressions for realistic 3D avatar animation. We introduce a hierarchical decomposition of a human face into different components and mod...
Lukasz Zalewski, Shaogang Gong
KES
2004
Springer
13 years 11 months ago
Real-Time Human Proxy: An Avatar-Based Interaction System
Daisaku Arita, Rin-ichiro Taniguchi
KES
2006
Springer
13 years 6 months ago
Construction of Symbolic Representation from Human Motion Information
Abstract In general, avatar-based communication has a merit that it can represent non-verbal information. The simplest way of representing the non-verbal information is to capture ...
Yutaka Araki, Daisaku Arita, Rin-ichiro Taniguchi,...
IVA
2007
Springer
14 years 17 days ago
Avatar Puppetry Using Real-Time Audio and Video Analysis
Abstract. We present a system which consists of a lifelike agent animated in real-time using video and audio analysis from the user. This kind of system could be used for Instant M...
Sylvain Le Gallou, Gaspard Breton, Renaud Sé...