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TOG
2002
167views more  TOG 2002»
14 years 9 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
CVGIP
2006
106views more  CVGIP 2006»
14 years 9 months ago
Precomputing avatar behavior from human motion data
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
Jehee Lee, Kang Hoon Lee
IWEC
2004
14 years 10 months ago
Commedia Virtuale: Theatre Inspiration for Expressive Avatars
We are investigating face, hand and body expressions to be applied to avatars of a virtual environment to improve their communication capabilities and enrich and facilitate their p...
Ben Salem
ABIALS
2008
Springer
15 years 3 months ago
A Two-Level Model of Anticipation-Based Motor Learning for Whole Body Motion
Abstract. We present a model of motor learning based on a combination of Operational Space Control and Optimal Control. Anticipatory processes are used both in the learning of the ...
Camille Salaün, Vincent Padois, Olivier Sigau...
WSCG
2000
97views more  WSCG 2000»
14 years 10 months ago
Human Movement Instruction System that Utilizes Avatar Overlays Using Stereoscopic Images
In the Mixed Reality environment that combines the real world and the virtual world it is important to control the 'place' that comprises both real and virtual objects. ...
Masayuki Ihara, Yoshihiro Shimada, Kenichi Kida, S...