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GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 2 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
BC
2005
82views more  BC 2005»
14 years 9 months ago
Feedback equilibrium control during human standing
Abstract Equilibrium maintenance during standing in humans was investigated with a 3-joint (ankle, knee and hip) sagittal model of body movement. The experimental paradigm consiste...
A. V. Alexandrov, Alexander A. Frolov, F. B. Horak...
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IJVR
2006
199views more  IJVR 2006»
14 years 9 months ago
Interactive Virtual Humans in Real-Time Virtual Environments
In this paper, we will present an overview of existing research in the vast area of IVH systems. We will also present our ongoing work on improving the expressive capabilities of I...
Nadia Magnenat-Thalmann, Arjan Egges
ICRA
2000
IEEE
89views Robotics» more  ICRA 2000»
15 years 1 months ago
A Leaping Maneuver for a Brachiating Robot
We report on a control strategy for the "leap" problem arising from an ape's fast brachiation when the next branch is far out of reach and the task involves a signi...
Jun Nakanishi, Toshio Fukuda
TIM
2011
79views more  TIM 2011»
14 years 4 months ago
MusicJacket - Combining Motion Capture and Vibrotactile Feedback to Teach Violin Bowing
—We describe MusicJacket, a wearable system to support the teaching of good posture and bowing technique to novice violin players. The system uses an inertial motion capture syst...
Janet van der Linden, Erwin Schoonderwaldt, Jon Bi...