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» Avoider-Enforcer: The rules of the game
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ICSE
2010
IEEE-ACM
15 years 3 months ago
Zenet: generating and enforcing real-time temporal invariants
Generating correct specifications for real-time event-driven software systems is difficult and time-consuming. Even when such specifications have been created, they are often us...
Chris Lewis
ESAW
2006
Springer
15 years 3 months ago
Adaptation of Autonomic Electronic Institutions Through Norms and Institutional Agents
Electronic institutions (EIs) have been proposed as a means of regulating open agent societies. EIs define the rules of the game in agent societies by fixing what agents are permit...
Eva Bou, Maite López-Sánchez, Juan A...
FSTTCS
2000
Springer
15 years 3 months ago
Dynamically Ordered Probabilistic Choice Logic Programming
We present a framework for decision making under uncertainty where the priorities of the alternatives can depend on the situation at hand. We design a logic-programming language, D...
Marina De Vos, Dirk Vermeir
COMMA
2008
15 years 1 months ago
Arguments from Experience: The PADUA Protocol
In this paper we describe PADUA, a protocol designed to enable agents to debate an issue drawing arguments not from a knowledge base of facts, rules and priorities but directly fro...
Maya Wardeh, Trevor J. M. Bench-Capon, Frans Coene...
HCI
2007
15 years 1 months ago
Social Puppets: Towards Modular Social Animation for Agents and Avatars
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...
Hannes Högni Vilhjálmsson, Chirag Merc...