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TOG
2008
134views more  TOG 2008»
15 years 1 months ago
Fast viscoelastic behavior with thin features
We introduce a method for efficiently animating a wide range of deformable materials. We combine a high resolution surface mesh with a tetrahedral finite element simulator that ma...
Christopher Wojtan, Greg Turk
TOG
2008
134views more  TOG 2008»
15 years 1 months ago
Interactive visual editing of grammars for procedural architecture
We introduce a real-time interactive visual editing paradigm for shape grammars, allowing the creation of rulebases from scratch without text file editing. In previous work, shape...
Markus Lipp, Peter Wonka, Michael Wimmer
TOG
2008
106views more  TOG 2008»
15 years 1 months ago
Real-time control of physically based simulations using gentle forces
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Jernej Barbic, Jovan Popovic
CGF
2005
78views more  CGF 2005»
15 years 1 months ago
The Occlusion Camera
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
Chunhui Mei, Voicu Popescu, Elisha Sacks
VLC
2008
156views more  VLC 2008»
15 years 1 months ago
An agent-based framework for sketched symbol interpretation
Recognizing hand-sketched symbols is a definitely complex problem. The input drawings are often intrinsically ambiguous, and require context to be interpreted in a correct way. Ma...
Giovanni Casella, Vincenzo Deufemia, Viviana Masca...