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CSCW
2011
ACM
14 years 9 months ago
Peer interaction effectively, yet infrequently, enables programmers to discover new tools
Computer users rely on software tools to work effectively and efficiently, but it is difficult for users to be aware of all the tools that might be useful to them. While there a...
Emerson R. Murphy-Hill, Gail C. Murphy
PAMI
2012
13 years 4 months ago
Exploring Context and Content Links in Social Media: A Latent Space Method
—Social media networks contain both content and context-specific information. Most existing methods work with either of the two for the purpose of multimedia mining and retrieva...
Guo-Jun Qi, Charu C. Aggarwal, Qi Tian, Heng Ji, T...
CSEE
2011
Springer
14 years 5 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
GROUP
2005
ACM
15 years 7 months ago
Negotiation and the coordination of information and activity in distributed software problem management
Publicly accessible bug report repositories maintained by free / open source development communities provide vast stores of data about distributed software problem management (SWP...
Robert J. Sandusky, Les Gasser
ICSE
2005
IEEE-ACM
16 years 2 months ago
Some myths of software engineering education
Based on many years of teaching software engineering, I present a number of lessons I have learned over the years. I do so in the form of a series of myths, the reverse of which c...
Hans van Vliet