In this paper, we present an efficient method to synthesize large-scale scenes, such as broad city landscapes. To date, model based approaches have mainly been adopted for this pu...
In this paper, we present an object contour tracking approach using graph cuts based active contours (GCBAC). Our proposed algorithm does not need any a priori global shape model,...
Actions in real world applications typically take place in cluttered environments with large variations in the orientation and scale of the actor. We present an approach to simult...
The process which enables virtual objects to mimic their real world counterparts is known as realistic rendering in haptics. Realistic sensations could relate to any spatial featu...
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...