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» BS-SLAM: Shaping the World
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VC
2010
150views more  VC 2010»
14 years 7 months ago
Reconstruction of B-spline skinning surface from generalized cylinder mesh
We propose a novel method to reconstruct B-spline surfaces from generalized cylindrical meshes by skinning. Skinning is a well known surface creation technique and has been used i...
Ken Yano, Koichi Harada
ICDAR
2009
IEEE
14 years 7 months ago
A Generic Form Processing Approach for Large Variant Templates
In today's world, form processing systems must be able to recognize mutant forms that appear to be based on differing templates but are actually only a variation of the origi...
Yaakov Navon, Ella Barkan, Boaz Ophir
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
14 years 9 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
KDD
2006
ACM
173views Data Mining» more  KDD 2006»
15 years 10 months ago
Robust information-theoretic clustering
How do we find a natural clustering of a real world point set, which contains an unknown number of clusters with different shapes, and which may be contaminated by noise? Most clu...
Christian Böhm, Christos Faloutsos, Claudia P...
CGA
1999
14 years 9 months ago
Vector Geometry for Computer Graphics
translating your abstract notions of desired size and shape directly into the appropriate tugs and pulls. You would probably not think much about coordinate systems. Ifyouwantedtom...
James R. Miller