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» BS-SLAM: Shaping the World
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81
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SCIA
2007
Springer
129views Image Analysis» more  SCIA 2007»
15 years 3 months ago
Efficiently Capturing Object Contours for Non-Photorealistic Rendering
Non-photorealistic rendering (NPR) techniques aim to outline the shape of objects and reduce visual clutter such as shadows and inner texture edges. As the first phase result of ou...
Jiyoung Park, Juneho Yi
95
Voted
CVPR
2006
IEEE
15 years 3 months ago
Specular Flow and the Recovery of Surface Structure
In scenes containing specular objects, the image motion observed by a moving camera may be an intermixed combination of optical flow resulting from diffuse reflectance (diffuse ...
Stefan Roth, Michael J. Black
NORDICHI
2006
ACM
15 years 3 months ago
Designing familiar open surfaces
While participatory design makes end-users part of the design process, we might also want the resulting system to be open for interpretation, appropriation and change over time to...
Kristina Höök
SI3D
2006
ACM
15 years 3 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
IPPS
2005
IEEE
15 years 3 months ago
End-to-End Quality of Service Management for Distributed Real-Time Embedded Applications
Many of the world’s most critical systems are distributed real-time embedded (DRE) systems, with missioncritical quality of service (QoS) requirements. However, because of their...
Prakash Manghwani, Joseph P. Loyall, Praveen Kaush...