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IPPS
1998
IEEE
15 years 2 months ago
Rendering Computer Animations on a Network of Workstations
Rendering high-quality computer animations requires intensive computation, and therefore a large amount of time. One way to speed up this process is to devise rendering algorithms...
Timothy D. Davis, Edward W. Davis
VISUALIZATION
1998
IEEE
15 years 2 months ago
Efficient warping for architectural walkthroughs using layered depth images
This paper presents efficient image-based rendering techniques used in the context of an architectural walkthrough system. Portals (doors and windows) are rendered by warping laye...
Voicu Popescu, Anselmo Lastra, Daniel G. Aliaga, M...
VRML
1998
ACM
15 years 2 months ago
Towards More Realistic Sound in VRML
While many pleasing effects are possible using the current VRML sound model [9], it falls short of producing convincing aural environments. Sound sources are not easily affected b...
Sean Ellis
IPPS
1997
IEEE
15 years 2 months ago
MTIO - A Multi-Threaded Parallel I/O System
This paper presents the design and evaluation of a multithreaded runtime library for parallel I/O. We extend the multi-threading concept to separate the compute and I/O tasks in t...
Sachin More, Alok N. Choudhary, Ian T. Foster, Min...
ISPAN
1997
IEEE
15 years 2 months ago
A Parallel Pipelined Renderer for Time-Varying Volume Data
This paper presents a strategy for efficiently rendering time-varying volume data on a distributed-memory parallel computer. Visualizing time-varying volume data take both large s...
Tzi-cker Chiueh, Kwan-Liu Ma