Abstract The growing demand for large and complex ontologies present new challenges related to their design, maintenance and evolution. In this paper, we propose an approach to man...
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
This paper introduces GNARL, an evolutionary program which induces recurrent neural networks that are structurally unconstrained. In contrast to constructive and destructive algor...
Gregory M. Saunders, Peter J. Angeline, Jordan B. ...
This article describes work carried out to investigate whether a classic reaction-diffusion (RD) system could be used to control a minimally cognitive animat. The RD system chosen ...