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EVOW
2010
Springer
15 years 10 months ago
Search-Based Procedural Content Generation
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as le...
Julian Togelius, Georgios N. Yannakakis, Kenneth O...
ARTCOM
2009
IEEE
15 years 10 months ago
Image Segmentation - A Survey of Soft Computing Approaches
—Soft Computing is an emerging field that consists of complementary elements of fuzzy logic, neural computing and evolutionary computation. Soft computing techniques have found w...
N. Senthilkumaran, R. Rajesh
EVOW
2009
Springer
15 years 10 months ago
Habitat: Engineering in a Simulated Audible Ecosystem
This paper introduces a novel approach to generating audio or visual heterogeneity by simulating multi-level habitat formation by ecosystemengineer organisms. Ecosystem engineers g...
Alan Dorin
CEC
2009
IEEE
15 years 10 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
134
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CEC
2009
IEEE
15 years 10 months ago
Representation and structural biases in CGP
— An evolutionary algorithm automatically discovers suitable solutions to a problem, which may lie anywhere in a large search space of candidate solutions. In the case of Genetic...
Andrew J. Payne, Susan Stepney