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ATAL
2007
Springer
15 years 11 months ago
Towards reflective mobile agents for resource-constrained mobile devices
The vision of ubiquitous computing is one in which resource constrained mobile devices form ad-hoc networks to enable the delivery of services that are sensitive and responsive to...
Conor Muldoon, Gregory M. P. O'Hare, John F. Bradl...
NPAR
2000
ACM
15 years 11 months ago
An algorithm for automatic painterly rendering based on local source image approximation
This paper presents a new method for the automatic painterly rendering. This method synthesizes an impressive image with a handcrafted look from a source image such as a photograp...
Michio Shiraishi, Yasushi Yamaguchi
229
Voted
SMA
1995
ACM
190views Solid Modeling» more  SMA 1995»
15 years 11 months ago
Creating solid models from single 2D sketches
We describe a method of constructing a B-rep solid model from a single hidden-line removed sketch view of a 3D object. The main steps of our approach are as follows. The sketch is...
Ian J. Grimstead, Ralph R. Martin
VISSYM
2007
15 years 9 months ago
Flexible And Topologically Localized Segmentation
One of the most common visualization tasks is the extraction of significant boundaries, often performed with isosurfaces or level set segmentation. Isosurface extraction is simple...
Gunnar Johansson, Ken Museth, Hamish Carr
201
Voted
APGV
2008
ACM
172views Visualization» more  APGV 2008»
15 years 9 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
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