The vision of ubiquitous computing is one in which resource constrained mobile devices form ad-hoc networks to enable the delivery of services that are sensitive and responsive to...
Conor Muldoon, Gregory M. P. O'Hare, John F. Bradl...
This paper presents a new method for the automatic painterly rendering. This method synthesizes an impressive image with a handcrafted look from a source image such as a photograp...
We describe a method of constructing a B-rep solid model from a single hidden-line removed sketch view of a 3D object. The main steps of our approach are as follows. The sketch is...
One of the most common visualization tasks is the extraction of significant boundaries, often performed with isosurfaces or level set segmentation. Isosurface extraction is simple...
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...