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» Balance Machines: Computing = Balancing
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HIPEAC
2005
Springer
15 years 3 months ago
Exploiting a Computation Reuse Cache to Reduce Energy in Network Processors
Abstract. High end routers are targeted at providing worst case throughput guarantees over latency. Caches on the other hand are meant to help latency not throughput in a tradition...
Bengu Li, Ganesh Venkatesh, Brad Calder, Rajiv Gup...
GECCO
2006
Springer
133views Optimization» more  GECCO 2006»
15 years 1 months ago
On-line evolutionary computation for reinforcement learning in stochastic domains
In reinforcement learning, an agent interacting with its environment strives to learn a policy that specifies, for each state it may encounter, what action to take. Evolutionary c...
Shimon Whiteson, Peter Stone
ICML
2005
IEEE
15 years 10 months ago
A theoretical analysis of Model-Based Interval Estimation
Several algorithms for learning near-optimal policies in Markov Decision Processes have been analyzed and proven efficient. Empirical results have suggested that Model-based Inter...
Alexander L. Strehl, Michael L. Littman
ICALT
2007
IEEE
15 years 4 months ago
The application of IMS Learning Design to Develop Compute-based Educational Game
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Miaomiao Zeng, Yueliang Zhou
IPPS
2010
IEEE
14 years 7 months ago
Improving the performance of Uintah: A large-scale adaptive meshing computational framework
Abstract--Uintah is a highly parallel and adaptive multiphysics framework created by the Center for Simulation of Accidental Fires and Explosions in Utah. Uintah, which is built up...
Justin Luitjens, Martin Berzins