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» Balance Machines: Computing = Balancing
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COMCOM
2010
118views more  COMCOM 2010»
14 years 7 months ago
Mini-slot scheduling for IEEE 802.16d chain and grid mesh networks
This work considers the mini-slot scheduling problem in IEEE 802.16d wireless mesh networks (WMNs). An efficient mini-slot scheduling needs to take into account the transmission o...
Jia-Ming Liang, Ho-Cheng Wu, Jen-Jee Chen, Yu-Chee...
IJPP
2010
156views more  IJPP 2010»
14 years 7 months ago
ForestGOMP: An Efficient OpenMP Environment for NUMA Architectures
Exploiting the full computational power of current hierarchical multiprocessor machines requires a very careful distribution of threads and data among the underlying non-uniform ar...
François Broquedis, Nathalie Furmento, Bric...
SIAMSC
2011
140views more  SIAMSC 2011»
14 years 24 days ago
A Fast Parallel Algorithm for Selected Inversion of Structured Sparse Matrices with Application to 2D Electronic Structure Calcu
Abstract. An efficient parallel algorithm is presented and tested for computing selected components of H−1 where H has the structure of a Hamiltonian matrix of two-dimensional la...
Lin Lin, Chao Yang, Jianfeng Lu, Lexing Ying, Wein...
CHI
2010
ACM
15 years 1 months ago
Sawtooth: interactive clarity and aesthetic complexity
Sawtooth (2009) is an artwork integrating performance, sound, and animation. This paper describes the design of Sawtooth, with particular reference to the balances it strikes betw...
Christopher Burns
FPLAY
2008
14 years 11 months ago
World of Warcraft as a ludic cyborg
This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
Victoria McArthur