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» Balance Machines: Computing = Balancing
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IPPS
1997
IEEE
15 years 9 months ago
MTIO - A Multi-Threaded Parallel I/O System
This paper presents the design and evaluation of a multithreaded runtime library for parallel I/O. We extend the multi-threading concept to separate the compute and I/O tasks in t...
Sachin More, Alok N. Choudhary, Ian T. Foster, Min...
ISPAN
1997
IEEE
15 years 9 months ago
A Parallel Pipelined Renderer for Time-Varying Volume Data
This paper presents a strategy for efficiently rendering time-varying volume data on a distributed-memory parallel computer. Visualizing time-varying volume data take both large s...
Tzi-cker Chiueh, Kwan-Liu Ma
OSDI
1994
ACM
15 years 6 months ago
Distributed Filaments: Efficient Fine-Grain Parallelism on a Cluster of Workstations
A fine-grain parallel program is one in which processes are typically small, ranging from a few to a few hundred instructions. Fine-grain parallelism arises naturally in many situ...
Vincent W. Freeh, David K. Lowenthal, Gregory R. A...
MM
2010
ACM
170views Multimedia» more  MM 2010»
15 years 5 months ago
Color and luminance compensation for mobile panorama construction
We provide an efficient technique of color and luminance compensation for sequences of overlapping images. It can be used in construction of high-resolution and high-quality panor...
Yingen Xiong, Kari Pulli
PERVASIVE
2006
Springer
15 years 5 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin