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» Balance Machines: Computing = Balancing
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CGA
2011
14 years 1 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
CHI
2011
ACM
14 years 1 months ago
Eden: a professional multitouch tool for constructing virtual organic environments
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
Kenrick Kin, Tom Miller, Björn Bollensdorff, ...
ICCV
2011
IEEE
13 years 10 months ago
Active Geodesics: Region based Active Contour Segmentation with a Global Edge based Constraint
We present an active geodesic contour model in which we constrain the evolving active contour to be a geodesic with respect to a weighted edge-based energy through its entire evol...
Vikram Appia, Anthony Yezzi
DAC
2011
ACM
13 years 9 months ago
Plugging versus logging: a new approach to write buffer management for solid-state disks
Using device write buffers is a promising technique to improve the write performance of solid-state disks. The write buffer not only reduces the write traffic to the flash but als...
Li-Pin Chang, You-Chiuan Su
TIP
1998
456views more  TIP 1998»
13 years 6 months ago
Snakes, Shapes, and Gradient Vector Flow
Snakes, or active contours, are used extensively in computer vision and image processing applications, particularly to locate object boundaries. Problems associated with initiali...
Chenyang Xu, Jerry L. Prince