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» Balance Machines: Computing = Balancing
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AIIDE
2007
15 years 5 days ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
MM
2010
ACM
186views Multimedia» more  MM 2010»
14 years 10 months ago
Hybrid load balancing for online games
As massively multiplayer online games are becoming very popular, how to support a large number of concurrent users while maintaining the game performance has become an important r...
Rynson W. H. Lau
TIT
2010
114views Education» more  TIT 2010»
14 years 4 months ago
The balanced unicast and multicast capacity regions of large wireless networks
We consider the question of determining the scaling of the n2 -dimensional balanced unicast and the n2n dimensional balanced multicast capacity regions of a wireless network with ...
Urs Niesen, Piyush Gupta, Devavrat Shah
MOBIHOC
2006
ACM
15 years 9 months ago
Balancing distance and lifetime in delay constrained ad hoc networks
This paper addresses the problem of optimizing the packet transmission schedule in an ad hoc network with end-toend delay constraints. The emphasis is to determine the proper rela...
Ben Liang, Min Dong
CSE
2009
IEEE
15 years 4 months ago
A Framework to Balance Privacy and Data Usability Using Data Degradation
—Personal data is a valuable asset for service providers. To collect such data, free services are offered to users, for whom the risk of loosing privacy by subscribing to a servi...
Harold van Heerde, Maarten M. Fokkinga, Nicolas An...