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ACMACE
2005
ACM
15 years 7 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
ICCSA
2004
Springer
15 years 7 months ago
New Parameter for Balancing Two Independent Measures in Routing Path
The end-to-end characteristic is an important factor for QoS support. Since network users and their required bandwidths for applications increase, the efficient usage of networks h...
Moonseong Kim, Young-Cheol Bang, Hyunseung Choo
124
Voted
LCPC
2009
Springer
15 years 6 months ago
A Balanced Approach to Application Performance Tuning
Abstract. Current hardware trends place increasing pressure on programmers and tools to optimize scientific code. Numerous tools and techniques exist, but no single tool is a pana...
Souad Koliai, Stéphane Zuckerman, Emmanuel ...
100
Voted
ATAL
2006
Springer
15 years 5 months ago
Balancing the needs of players and spectators in agent-based commentary systems
We describe an agent-based commentary system for computer games which produces real-time and post-game commentary for spectators. Our system adopts an embodied approach in which r...
Dan Fielding, Brian Logan, Steve Benford
104
Voted
IJMMS
2008
131views more  IJMMS 2008»
15 years 1 months ago
Avatars in social media: Balancing accuracy, playfulness and embodied messages
This paper examines how users negotiate their self-presentation via an avatar used in social media. Twenty participants customised an avatar while thinking aloud. An analysis of t...
Asimina Vasalou, Adam N. Joinson, Tanja Bänzi...