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NETGAMES
2005
ACM
15 years 3 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
DIGRA
2005
Springer
15 years 3 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
ACMACE
2004
ACM
15 years 3 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
64
Voted
CORR
2010
Springer
135views Education» more  CORR 2010»
14 years 10 months ago
Bounded Rationality, Strategy Simplification, and Equilibrium
It is frequently suggested that predictions made by game theory could be improved by considering computational restrictions when modeling agents. Under the supposition that player...
Hubie Chen
99
Voted
CORR
2010
Springer
152views Education» more  CORR 2010»
14 years 7 months ago
Power Allocation and Spectrum Sharing in Multi-User, Multi-Channel Systems with Strategic Users
We consider the decentralized power allocation and spectrum sharing problem in multi-user, multichannel systems with strategic users. We present a mechanism/game form that has the...
Ali Kakhbod, Demosthenis Teneketzis