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DASFAA
2008
IEEE
156views Database» more  DASFAA 2008»
14 years 10 months ago
Load Balancing for Moving Object Management in a P2P Network
Abstract. Online games and location-based services now form the potential application domains for the P2P paradigm. In P2P systems, balancing the workload is essential for overall ...
Mohammed Eunus Ali, Egemen Tanin, Rui Zhang, Lars ...
JACM
2002
107views more  JACM 2002»
14 years 9 months ago
Paradoxes in distributed decisions on optimal load balancing for networks of homogeneous computers
In completely symmetric systems that have homogeneous nodes (hosts, computers, or processors) with identical arrival processes, an optimal static load balancing scheme does not in...
Hisao Kameda, Odile Pourtallier
CEC
2007
IEEE
15 years 4 months ago
Static experts and dynamic enemies in coevolutionary games
Abstract— The usage of memory in coevolutionary systems offers a wide range of research possibilities, especially when evolving computationally intelligent computer players for g...
Phillipa M. Avery, Zbigniew Michalewicz
AIIDE
2009
14 years 11 months ago
An Architecture for Game Behavior AI: Behavior Multi-Queues
We describe an AI behavior architecture that supports responsive collaborative interruptible and resumable behaviors using behavior queues. This architecture wraps sets of behavio...
Maria Cutumisu, Duane Szafron
CORR
2010
Springer
117views Education» more  CORR 2010»
14 years 10 months ago
Reductions Between Expansion Problems
The Small-Set Expansion Hypothesis (Raghavendra, Steurer, STOC 2010) is a natural hardness assumption concerning the problem of approximating the edge expansion of small sets in g...
Prasad Raghavendra, David Steurer, Madhur Tulsiani