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ICNP
2002
IEEE
15 years 5 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
94
Voted
JOLLI
2007
129views more  JOLLI 2007»
15 years 7 days ago
Dialogue Coherence: A Generation Framework
Abstract This paper presents a framework for the generation of coherent elementary conversational sequences at the speech act level. We will embrace the notion of a cooperative dia...
Robbert-Jan Beun, Rogier M. van Eijk
82
Voted
INFOCOM
2009
IEEE
15 years 7 months ago
Interference-Aware MAC Protocol for Wireless Networks by a Game-Theoretic Approach
—We propose an interference-aware MAC protocol using a simple transmission strategy motivated by a gametheoretic approach. We formulate a channel access game, which considers nod...
HyungJune Lee, Hyukjoon Kwon, Arik Motskin, Leonid...
123
Voted
GLOBECOM
2010
IEEE
14 years 10 months ago
Optimal Bandwidth Allocation with Dynamic Service Selection in Heterogeneous Wireless Networks
Bandwidth allocation for different service classes in heterogeneous wireless networks is an important issue for service provider in terms of balancing service quality and profit. I...
Kun Zhu, Dusit Niyato, Ping Wang
130
Voted
WINE
2010
Springer
159views Economy» more  WINE 2010»
14 years 10 months ago
Local Dynamics in Bargaining Networks via Random-Turn Games
Abstract. We present a new technique for analyzing the rate of convergence of local dynamics in bargaining networks. The technique reduces balancing in a bargaining network to opti...
L. Elisa Celis, Nikhil R. Devanur, Yuval Peres