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ATAL
2010
Springer
14 years 10 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
CSL
2006
Springer
15 years 1 months ago
Solving Games Without Determinization
The synthesis of reactive systems requires the solution of two-player games on graphs with -regular objectives. When the objective is specified by a linear temporal logic formula o...
Thomas A. Henzinger, Nir Piterman
66
Voted
CG
2006
Springer
15 years 1 months ago
A Retrograde Approximation Algorithm for One-Player Can't Stop
Abstract. A one-player, finite, probabilistic game with perfect information can be presented as a bipartite graph. For one-player Can't Stop, the graph is cyclic and the chall...
James Glenn, Haw-ren Fang, Clyde P. Kruskal
APPROX
2009
Springer
115views Algorithms» more  APPROX 2009»
15 years 4 months ago
Small Clique Detection and Approximate Nash Equilibria
Recently, Hazan and Krauthgamer showed [12] that if, for a fixed small ε, an ε-best ε-approximate Nash equilibrium can be found in polynomial time in two-player games, then it ...
Lorenz Minder, Dan Vilenchik
71
Voted
CDC
2008
IEEE
129views Control Systems» more  CDC 2008»
15 years 4 months ago
Distributed motion constraints for algebraic connectivity of robotic networks
— This paper studies connectivity maintenance of robotic networks that communicate at discrete times and move in continuous space. We propose a distributed algorithm that allows ...
Michael Schuresko, Jorge Cortés