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NETGAMES
2005
ACM
15 years 3 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
IPTPS
2005
Springer
15 years 3 months ago
Clustering in P2P Exchanges and Consequences on Performances
— We propose here an analysis of a rich dataset which gives an exhaustive and dynamic view of the exchanges processed in a running eDonkey system. We focus on correlation in term...
Stevens Le-Blond, Jean-Loup Guillaume, Matthieu La...
NETWORK
2007
148views more  NETWORK 2007»
14 years 9 months ago
Integration of IEEE 802.11 WLANs with IEEE 802.16-based multihop infrastructure mesh/relay networks: A game-theoretic approach t
One of the promising applications of IEEE 802.16 (WiMAX)-based wireless mesh/relay networks is to provide infrastructure/backhaul support for IEEE 802.11based mobile hotspots. In ...
Dusit Niyato, Ekram Hossain
ECIS
2003
14 years 11 months ago
Fit and social construction in knowledge management systems
This paper proposes a study of the effects of knowledge management systems (KMS) on individual and organizational performance. The study seeks to answer the following question: Wh...
Ghiyoung Im, Arjan Raven
IFE
2010
161views more  IFE 2010»
14 years 8 months ago
Adaptive estimation and prediction of power and performance in high performance computing
Power consumption has become an increasingly important constraint in high-performancecomputing systems, shifting the focus from peak performance towards improving power efficiency...
Reza Zamani, Ahmad Afsahi