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NETGAMES
2005
ACM
15 years 10 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
IPTPS
2005
Springer
15 years 10 months ago
Clustering in P2P Exchanges and Consequences on Performances
— We propose here an analysis of a rich dataset which gives an exhaustive and dynamic view of the exchanges processed in a running eDonkey system. We focus on correlation in term...
Stevens Le-Blond, Jean-Loup Guillaume, Matthieu La...
NETWORK
2007
148views more  NETWORK 2007»
15 years 4 months ago
Integration of IEEE 802.11 WLANs with IEEE 802.16-based multihop infrastructure mesh/relay networks: A game-theoretic approach t
One of the promising applications of IEEE 802.16 (WiMAX)-based wireless mesh/relay networks is to provide infrastructure/backhaul support for IEEE 802.11based mobile hotspots. In ...
Dusit Niyato, Ekram Hossain
ECIS
2003
15 years 6 months ago
Fit and social construction in knowledge management systems
This paper proposes a study of the effects of knowledge management systems (KMS) on individual and organizational performance. The study seeks to answer the following question: Wh...
Ghiyoung Im, Arjan Raven
IFE
2010
161views more  IFE 2010»
15 years 3 months ago
Adaptive estimation and prediction of power and performance in high performance computing
Power consumption has become an increasingly important constraint in high-performancecomputing systems, shifting the focus from peak performance towards improving power efficiency...
Reza Zamani, Ahmad Afsahi