Sciweavers

1101 search results - page 78 / 221
» Barbed Model-Driven Software Development: A Case Study
Sort
View
ECOOP
1995
Springer
15 years 1 months ago
Experience Using Design Patterns to Evolve Communication Software Across Diverse OS Platforms
Design patterns help to improve communication software quality since they address a fundamental challenge in largescale software development: communicationof architectural knowled...
Douglas C. Schmidt, Paul Stephenson
SEKE
2004
Springer
15 years 3 months ago
A UML-based Software Engineering Methodology for Agent Factory
This paper presents the Agent Factory Development Methodology, an Agent-Oriented Software Engineering (AOSE) methodology that employs a synthesis of the Unified Modelling Languag...
Rem W. Collier, Gregory M. P. O'Hare, Colm Rooney
VAMOS
2008
Springer
14 years 11 months ago
How complex is my Product Line? The case for Variation Point Metrics
Software Product Lines aim at capturing the variability and commonality of a family of related programs that share a common set of assets. Variation points capture variability on ...
Roberto E. Lopez-Herrejon, Salvador Trujillo
SIGSOFT
2008
ACM
15 years 10 months ago
Predicting failures with developer networks and social network analysis
Software fails and fixing it is expensive. Research in failure prediction has been highly successful at modeling software failures. Few models, however, consider the key cause of ...
Andrew Meneely, Laurie Williams, Will Snipes, Jaso...
EICS
2009
ACM
15 years 2 months ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post