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» Basics of Compiler Design
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137
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SOFSEM
2007
Springer
15 years 9 months ago
Games, Time, and Probability: Graph Models for System Design and Analysis
Digital technology is increasingly deployed in safety-critical situations. This calls for systematic design and verification methodologies that can cope with three major sources o...
Thomas A. Henzinger
156
Voted
DIGRA
2005
Springer
15 years 9 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
137
Voted
PPSC
1993
15 years 4 months ago
Design of a Parallel Nonsymmetric Eigenroutine Toolbox, Part I
The dense nonsymmetric eigenproblem is one of the hardest linear algebra problems to solvee ectively on massivelyparallel machines. Rather than trying to design a black box" ...
Zhaojun Bai, James Demmel
JAMIA
2010
115views more  JAMIA 2010»
14 years 10 months ago
The population health record: concepts, definition, design, and implementation
In 1997, the American Medical Informatics Association proposed a US information strategy that included a population health record (PopHR). Despite subsequent progress on the conce...
Daniel J. Friedman, R. Gibson Parrish II
150
Voted
TVCG
2012
210views Hardware» more  TVCG 2012»
13 years 6 months ago
A 2D Flow Visualization User Study Using Explicit Flow Synthesis and Implicit Task Design
—This paper presents a 2D flow visualization user study that we conducted using new methodologies to increase the objectiveness. We evaluated grid-based variable-size arrows, eve...
Zhanping Liu, Shangshu Cai, J. Edward Swan II, Rob...