This paper investigates the impacts of individual egoistic and altruistic behaviors in a virtual society built upon the Vidya game, used here as the social simulation and Multiage...
Abstract--Since several years, great distribution firms implement more and more complex layout and shelf allocation strategies, so as to force empirical know-how to combine with Ar...
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
In many scientific domains, researchers are turning to large-scale behavioral simulations to better understand real-world phenomena. While there has been a great deal of work on s...
Guozhang Wang, Marcos Antonio Vaz Salles, Benjamin...
This paper presents a scalable approach to crowd simulation that can generate complex and varied simulations by using multiple types of individuals in a crowd. Efficiency is attai...