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ICRA
2007
IEEE
159views Robotics» more  ICRA 2007»
15 years 6 months ago
Online trajectory generation in an amphibious snake robot using a lamprey-like central pattern generator model
— This article presents a control architecture for controlling the locomotion of an amphibious snake/lamprey robot capable of swimming and serpentine locomotion. The control arch...
Auke Jan Ijspeert, Alessandro Crespi
PAAMS
2010
Springer
15 years 4 months ago
Comparing Three Computational Models of Affect
In aiming for behavioral fidelity, artificial intelligence cannot and no longer ignores the formalization of human affect. Affect modeling plays a vital role in faithfully simulati...
Tibor Bosse, Jonathan Gratch, Johan F. Hoorn, Matt...
99
Voted
AIIDE
2008
15 years 2 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
ICANN
2009
Springer
15 years 6 months ago
Combining Multiple Inputs in HyperNEAT Mobile Agent Controller
In this paper we present neuro-evolution of neural network controllers for mobile agents in a simulated environment. The controller is obtained through evolution of hypercube encod...
Jan Drchal, Ondrej Kapral, Jan Koutník, Mir...
72
Voted
AAI
2010
147views more  AAI 2010»
14 years 12 months ago
Maintaining engagement in Long-Term Interventions with Relational Agents
We discuss issues in designing virtual humans for applications which require long-term voluntary use, and the problem of maintaining engagement with users over time. Concepts and t...
Timothy W. Bickmore, Daniel Schulman, Langxuan Yin