Sciweavers

343 search results - page 4 / 69
» Behavioral Control for Real-Time Simulated Human Agents
Sort
View
ROBOCUP
2007
Springer
140views Robotics» more  ROBOCUP 2007»
14 years 10 days ago
Tailored Real-Time Simulation for Teams of Humanoid Robots
Abstract. Developing and testing the key modules of autonomous humanoid soccer robots (e.g., for vision, localization, and behavior control) in software-in-the-loop (SIL) experimen...
Martin Friedmann, Karen Petersen, Oskar von Stryk
ISORC
2003
IEEE
13 years 11 months ago
Probabilistic Simulation-Based Analysis of Complex Real-Time Systems
Many industrial real-time systems have evolved over a long period of time and were initially so simple that it was possible to predict consequences of adding new functionality by ...
Anders Wall, Johan Andersson, Christer Norströ...
AGENTS
1999
Springer
13 years 10 months ago
Where to Look? Automating Attending Behaviors of Virtual Human Characters
This research proposes a computational framework for generating visual attending behavior in an embodied simulated human agent. Such behaviors directly control eye and head motion...
Sonu Chopra-Khullar, Norman I. Badler
WORDS
2003
IEEE
13 years 11 months ago
Event-Driven Support of Real-Time Sentient Objects
The emergence of applications operating independently of direct human control is inevitable. Research on high-level models for this class of applications— e.g. on autonomous age...
Paulo Veríssimo, Antonio Casimiro
AIIDE
2008
13 years 8 months ago
The Rise of Potential Fields in Real Time Strategy Bots
Bots for Real Time Strategy (RTS) games are challenging to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the s...
Johan Hagelbäck, Stefan J. Johansson