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» Behavioral Control for Real-Time Simulated Human Agents
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AAAI
2007
15 years 3 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
AIED
2005
Springer
15 years 6 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
AIIDE
2009
15 years 2 months ago
Constructing Game Agents from Video of Human Behavior
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...
ROMAN
2007
IEEE
173views Robotics» more  ROMAN 2007»
15 years 7 months ago
Human-Robot Interactions as a Cognitive Catalyst for the Learning of Behavioral Attractors
— We address in this paper the problem of the autonomous online learning of a sensory-motor task, demonstrated by an operator guiding the robot. For the last decade, we have deve...
Christophe Giovannangeli, Philippe Gaussier
MMAS
2004
Springer
15 years 6 months ago
Virtual Space Ontologies for Scripting Agents
Interactive multi-agent system improves reusability of agents by separating application design from agent design. However, it remains difficult for application designers (usually n...
Zhiqiang Gao, Liqun Ren, Yuzhong Qu, Toru Ishida