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AIIDE
2009
14 years 10 months ago
Learning Character Behaviors Using Agent Modeling in Games
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
Richard Zhao, Duane Szafron
HICSS
2009
IEEE
138views Biometrics» more  HICSS 2009»
15 years 4 months ago
Designing an Intelligent Agent that Negotiates Tactfully with Human Counterparts: A Conceptual Analysis and Modeling Framework
Automated negotiation has attracted growing interest within fields such as e-business, multi-agent systems, and web services. Nevertheless, a majority of automated negotiation res...
Yinping Yang, Sharad Singhal
AI
1999
Springer
14 years 9 months ago
Cooperative Behavior Acquisition for Mobile Robots in Dynamically Changing Real Worlds Via Vision-Based Reinforcement Learning a
In this paper, we first discuss the meaning of physical embodiment and the complexity of the environment in the context of multi-agent learning. We then propose a vision-based rei...
Minoru Asada, Eiji Uchibe, Koh Hosoda
IVA
2010
Springer
14 years 8 months ago
Using Artificial Team Members for Team Training in Virtual Environments
In a good team, members do not only perform their individual task, they also coordinate their actions with other members of the team. Developing such team skills usually involves e...
Jurriaan van Diggelen, Tijmen Muller, Karel van de...
ATAL
2008
Springer
14 years 11 months ago
Robust team-play in highly uncertain environments
Effective teamwork in highly dynamic environments requires a delicate balance between giving agents the autonomy to act and react on their own and restricting that autonomy so tha...
Henry Work, Eric Chown, Tucker Hermans, Jesse Butt...