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ATAL
2009
Springer
15 years 4 months ago
Stigmergic landmark foraging
In this paper, we describe a nature-inspired optimization algorithm based on bee foraging behavior. This algorithm combines the high performance of bee path-integration navigation...
Nyree Lemmens, Karl Tuyls
VRML
2003
ACM
15 years 2 months ago
Implementation of a scripting language for VRML/X3D-based embodied agents
Embodied agents or humanoid avatars may effectively be used to communicate with human users. Currently there is a wide range of specification formalisms and scripting languages f...
Zhisheng Huang, Anton Eliëns, Cees T. Visser
JUCS
2008
129views more  JUCS 2008»
14 years 9 months ago
Easing the Smart Home: Semi-automatic Adaptation in Perceptive Environments
: This paper analyses the requirements of automation and adaptation in the so called perceptive environments. These environments are places with the ability of perceiving the conte...
Manuel García-Herranz, Pablo A. Haya, Abrah...
IVA
2007
Springer
15 years 3 months ago
Spatial Social Behavior in Second Life
We have developed software bots that inhabit the popular online social environment SecondLife (SL). Our bots can wander around, collect data, engage in simple interactions, and car...
Doron Friedman, Anthony Steed, Mel Slater
ATAL
2006
Springer
15 years 1 months ago
Efficient agents for cliff-edge environments with a large set of decision options
This paper proposes an efficient agent for competing in Cliff Edge (CE) environments, such as sealed-bid auctions, dynamic pricing and the ultimatum game. The agent competes in on...
Ron Katz, Sarit Kraus